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We at The Studio Formerly Known as LM/NL are doing our Spring cleaning a little early. Say hey to lm/nl (pronounced ‘lim-i-nal). We’re still the same bunch of reality distorting game developers we’ve always been, just with a fresh coat of paint. Why the name change? Our ambition is to create experiences that warp the [...]

In late September, LM/NL CEO and creative director Josh Shabtai traveled to InsideAR 2011, hosted by augmented reality platform leader Metaio, to deliver a keynote about the impact gaming will continue to have on the AR industry. In short, gaming is blurring the boundaries between digital and physical, reality and fiction and engaging the mass market [...]

Hot off the heels of Star Wars Arcade: Falcon Gunner, which pushed the boundaries of augmented reality gameplay, we’re psyched to announce LM/NL’s next foray into immersive gaming: my3D Sector 17 and my3D Teleport: LA, the first 360-degree, stereoscopic 3D experiences for iOS. Partnering with Hasbro, LM/NL built these two titles exclusively for my3D, the toymaker’s [...]

Now this is how you cap off a great 2010: all of us at LM/NL are proud to announce that we’ve made it onto TechCrunch’s list of the ‘Top 40 Apps of 2010.’ Star Wars Arcade: Falcon Gunner earned a top technical achievement award for its use of pick-up-and-play augmented reality. Thanks to everyone who [...]

Star Wars and video games go hand-in-hand. There is a long line of Star Wars-themed games going back to the days of arcade games, and continuing through home console and mobile games. Now, the first augmented reality Star Wars game for the iPhone just hit the app store. It is called Star Wars Arcade: Falcon [...]